About the game:
Tony vs. the World is a game that I worked on for my final exam of my college degree game developer. I worked on this project for 8 weeks. The game works on mobile and on desktop using html5. The game is designed for facebook instant games to compete with your friends!
Language: typescript/javascript
Engine: Phaser
Year: 2017
Team size: 8
About the game:
Ready, set, battle! was a game we I made in the last year of my college. We worked on this for 8 weeks and made a full 4 person couch game where skill will raise while you play the game more. At the same time there is a bit of luck involved.
Language: C#
Engine: Unity3D
Year: 2017
Team size: 8
About the game:
Cellumination is a game about how the human body works, You have to heal wounds with the red blood cells and cure the virusses with the white blood cells. The game was made with use of a Pillo controller during my internship.
Language: C#
Engine: Unity3D
Year: 2016
Team size: 3
About the game:
This was a little side project I did besides my internship at pillo games, my goal was to create a fully functional tetris game on mobile.
Language: C#
Engine: Unity3D
Year: 2016
Team size: 2
About the project:
For this project I made a fully functional login system in unity, which works through a php form to communicate with an SQL server. The data included sample save game data and was based on a simple single player game.
Language: C#/PHP
Engine: Unity3D
Year: 2015
Team size: 1
About the game:
This game was heavily inspired by the game gold miner. It is a fishing style game where you go through several levels. Your final goal is to catch the mighty moby dick.
Language: C#
Engine: Unity3D
Year: 2015
Team size: 8
About the game:
This was a game I in a couple of days as a exercise. In the game I build a high score system multiple animation systems and use of the gyroscope. This was the basic of the movement of the battle ship.
Language: C#
Engine: Unity3D
Year: 2015
Team size: 1
About the game:
This was one of my first great games I made, it is a simple bullet hell boss fighting game. The bosses have simple AI and the player progresses through buying upgrades i.e. shooting rate/hp.
Language: Actionscript 3
Engine: Flash
Year: 2014
Team size: 5